In the Hangar, each troop shows its name, its role and its price.
Stats
The Hangar doesn’t show these stats, so here they are.- Attack counts when the troop is sent to attack.
- Defence counts when your planet is attacked and the troop is at home. Every troop at home defends, not just defenders.
- Carry is how much loot each surviving attacker brings home.
Picking a mix
- Raiders are the cheapest to keep, and carry the most loot for their price.
- Heavies hit the hardest, per troop and per dust, but each eats 30 dust an hour.
- Defenders hold your planet, with 75 defence each.
Training
Train in the Hangar. You pay the full price up front, in dust.- The batch waits in the yard until it’s ready. Troops in training can’t attack or defend.
- One batch at a time. The next can’t start until the last one has joined your garrison.
- When a batch is ready, it joins your garrison on its own, and you get a Training done alert.
- The Hangar shows the training time after you order: “Ready in …”. Use the table below to plan.
Upkeep
Troops eat dust every hour, taken from your balance a little at a time: 10 for a raider, 30 for a heavy, 20 for a defender.- Upkeep starts the moment you pay, not when training finishes.
- It keeps running while troops are away attacking.
- It stops when troops die in battle.
- Troops you send to reinforce a coalition-mate stay on your upkeep while they fly. Once they land, the host pays.
For scale: a Common planet at production level 1 makes 3,000 dust an hour while a pack runs.