> ## Documentation Index
> Fetch the complete documentation index at: https://docs.pandor.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Raids

> Raid or Assault, travel times, the attack timeline, defending, loot, battle reports and combined attacks.

Attacks are how you take dust from rival worlds, and how they take it from you.

<Warning>
  There's no new-player protection: no shield, no level-gap rule and no cooldown. From your first minute, any planet can attack yours, and there's no limit on how many attacks can come at once.
</Warning>

## Raid or Assault

You pick one of two modes when you attack. Both take loot when they win. The mode only changes who loses what.

| | Raid | Assault |
| - | - | - |
| Takes loot if it wins | Yes | Yes |
| The losing side loses | Part of its troops | Every troop in the fight |
| The winning side loses | Less than in an assault | More than in a raid |

A raid takes what it can carry. An assault fights to break the defence. Neither can capture or destroy a planet: attacks take dust and destroy troops, and nothing else.

### How much each side loses

Losses depend on how much stronger the winner was. Power here means total attack against total defence.

| Power, weaker to stronger | Raid: winner loses | Raid: loser loses | Assault: winner loses | Assault: loser loses |
| - | -: | -: | -: | -: |
| Even (a tie goes to the defender) | 50% | 50% | 100% | 100% |
| 1 to 2 | 26.1% | 73.9% | about 35% | 100% |
| 1 to 4 | 11.1% | 88.9% | 12.5% | 100% |

An even assault wipes out both sides. Losses round up for each troop type, against the side taking them.

## Sending an attack

1. On the **Galaxy chart**, tap a rival world.
2. Choose **Raid** or **Assault**, and the troops to send. At least one.
3. Confirm. An attack costs no dust.

The fleet leaves about 90 seconds after you order it. Pick your target with care: once ordered, an attack can't be called back.

* You can't attack your own planet, and you can't attack at all while your planet is in debt.
* Anyone can see that a fleet is on its way, where from, where to and when it lands. Nobody can see what's aboard until it lands. As the app puts it: "Fleets are public; what's aboard is not."
* Troops that are away still eat upkeep, and they can't defend your planet while they're gone.

## Travel time

Fleets fly at about 3.2 seconds per map unit. Vex fleets fly 25% faster: about 2.56 seconds per unit. The attacker's species sets the speed. The Galaxy chart shows each world's distance from you.

| Distance (map units) | A typical gap when the galaxy has | Most species | Vex |
| -: | - | - | - |
| 37 | 2 planets | about 2 min | about 1 min 35 s |
| 68 | 10 planets | about 3 min 40 s | about 2 min 55 s |
| 228 | 100 planets | about 12 min | about 9 min 45 s |
| 709 | 1,000 planets | about 38 min | about 30 min |
| 1,837 | | about 1 h 38 min | about 1 h 18 min |

The trip home takes as long as the trip out.

## The attack timeline

<Steps>
  <Step title="You order the attack">
    The fleet leaves about 90 seconds later.
  </Step>

  <Step title="The fleet flies">
    About 3.2 seconds per map unit, or 2.56 for Vex. The defender sees it coming in the War Room, with its origin and landing time but not what's aboard.
  </Step>

  <Step title="It lands and is revealed">
    RHEA reveals your army when it lands. Only now can anyone see what it holds.
  </Step>

  <Step title="The defence answers">
    The defender's RHEA answers once every attacking army is revealed. The defender has up to about 6 minutes.
  </Step>

  <Step title="The battle is fought">
    Once the armies are revealed and the defence is in, or its time has run out, the battle is fought and both sides get a report.
  </Step>

  <Step title="The survivors fly home">
    The trip home takes as long as the trip out. Loot joins your balance when they land.
  </Step>
</Steps>

## How a battle is decided

* **Attack power** is the attack of every troop that landed. Troops from Ferox worlds count 20% more. Attacks that land together add up.
* **Defence power** is the defence of every troop at home, plus any coalition-mates' troops stationed there, plus **500 for each level of the Bastion building**. Troops from Bastion worlds count 25% more, and each coalition-mate's troops use their own species. If the planet is in debt, the total is halved.

The attacker wins only with more attack power than the defence. A tie goes to the defender.

For example, 10 raiders bring 250 attack, or 300 from a Ferox world. Against a level-1 Bastion building with nobody home, that's short of 500, so the raid fails.

## Defending

Defence is automatic and free. When an attack lands on your planet, RHEA defends with every troop at home, plus your Bastion building's flat 500 per level. You don't need the app open. Troops that are away, or still in training, don't defend.

<Warning>
  RHEA's free auto-defence declares your exact garrison for that battle. Anyone reading Solana can see your troop counts, and so can the attacker's report if any of their troops come home. Coalition-mates' troops stationed on your planet are declared too, and they take the same share of losses as yours.
</Warning>

To make your planet a harder target:

* **Raise your Bastion building.** Each level adds a flat 500 defence, even with nobody home, and it costs no upkeep.
* **Keep a garrison of defenders.** They bring 75 defence each, and every other troop at home adds its defence too.
* **Collect often.** Raids take from your tank first, and anyone can see what's in it.
* **Stay out of debt.** A planet in debt defends at half strength.

## Loot

When an attack wins, every surviving attacker carries loot: 40 dust for a raider, 45 for a heavy, 12 for a defender.

* Loot comes from the defender's tank first, then from their balance.
* Attacks that land together pool their carry, and split the loot by how much each carried.
* A lost attack takes nothing.
* Loot joins the attacker's balance when their survivors land at home.

For example, 20 raiders that survive a winning raid carry up to 800 dust.

RHEA also answers for your balance when you're raided. If your balance covers the raid, she confirms it without revealing the amount. If it doesn't, she reveals your exact balance, and raiders can't take more than you have. If neither answer reaches Solana in time, raiders take their full load, even if that pushes your balance below zero. A planet emptied by a raid still pays upkeep, so it can slide into debt.

## Combined attacks

Attacks that land on the same world at the same moment, in the same mode, fight as one battle. Up to 13 attacks can join.

* Their attack power adds up.
* Each loses the same share of its own troops.
* The loot is split by how much each can carry.

Landing together takes exact timing. The [campaign planner](/war/coalitions#the-campaign-planner) (premium) does it for you.

## Battle reports

Every battle you fight leaves a report in the War Room. Reports keep for thirty days. A report shows:

* **The title:** the other world's name, with "Engagement · Raid" or "Engagement · Assault".
* **Your force:** Sent, Lost and Survivors, and a line about loot.
* **What you faced:** Their force and Their losses.
* **A pill:** "Held the field" or "Lost the field".

What you learn about the other side depends on your role and on what happened:

| You were | What happened | What you see of the other side |
| - | - | - |
| Attacker | Some of your troops came home | The defender's exact garrison. Not their losses: an attacker's report doesn't carry them. |
| Attacker | None of your troops came home | Nothing. "Nothing returned to tell the tale." |
| Defender | Any attack | Every attacking army and its losses, added together, and the dust you lost. |

Read reports with this in mind:

* **"Held the field" doesn't mean you won.** For an attacker, it means some of your troops came home, even from a lost raid. For a defender, it means some of your troops are still standing, even if you were looted.
* **Both sides are named in your own species' names.** If you're Terra, an enemy raider shows as a Falcon, whatever its species. Read them as roles: raider, heavy, defender.
* **On a defender's report, the loot line is dust taken from you.**

## What's public

In the app, a rival world shows only its name, its distance and its production level. Only a battle shows what it holds.

On Solana, anyone can read:

* that an attack exists, where it came from, its target, its mode and its timing;
* the attacking army, once it lands;
* the defending garrison, when RHEA declares it;
* loot, and the survivors flying home;
* every planet's levels, tank and total upkeep.

Your balance and troop counts stay encrypted until a battle reveals them.
